Warlock Guide
Off-beat magic specialist. Inflicts bleed, blind and deafen — turning enemy rhythm against them.
| Role | Debuff / Damage-over-Time |
|---|---|
| Difficulty | ★★★★★ |
| Best trinkets | Hexbeat Skull, Whispering Drum |
Strengths
- Strong debuffs
- Pierces armor
- Scales with run length
Weaknesses
- Slow ramp-up
- Self-damage costs
Playstyle
Stack debuffs early; finish with curse-amplified bursts.
Recommended ability path
The community-vetted path balances early-game survivability against late-biome scaling. Pick the first option at every branching node unless your warband is missing a role.
- Levels 1-3: maximise the basic-attack node — your bread-and-butter.
- Levels 4-6: pick the signature ability that defines this class.
- Levels 7-9: pick a defensive node before the boss of Biome 3.
- Level 10+: ult-amplifying nodes for the late biomes.
Best teammates
The Warlock pairs cleanly with the Wardrummer (every class does), and benefits from at least one frontline soak. Pair with the Warrior if you want safety, or the Barbarian for tempo.
Hard counters
Bosses that punish this kit hardest are listed in the boss page. Read those guides before you queue them.