WARDRUM

Summoner Guide

Calls spirit drummers and tribal totems. Multiplies actions per beat round.

RolePet / Zone Control
Difficulty★★★★★
Best trinketsSpirit Drumhead, Totem Cord

Strengths

  • Action economy
  • Persistent zone damage
  • Body blocks

Weaknesses

  • Setup-heavy
  • Vulnerable while channeling

Playstyle

First two turns: place totems. After: orchestrate the swarm.

Recommended ability path

The community-vetted path balances early-game survivability against late-biome scaling. Pick the first option at every branching node unless your warband is missing a role.

  1. Levels 1-3: maximise the basic-attack node — your bread-and-butter.
  2. Levels 4-6: pick the signature ability that defines this class.
  3. Levels 7-9: pick a defensive node before the boss of Biome 3.
  4. Level 10+: ult-amplifying nodes for the late biomes.

Best teammates

The Summoner pairs cleanly with the Wardrummer (every class does), and benefits from at least one frontline soak. Pair with the Warrior if you want safety, or the Barbarian for tempo.

Hard counters

Bosses that punish this kit hardest are listed in the boss page. Read those guides before you queue them.

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